Grenade
Examples#
local new_grenade = Grenade(
Vector(-900, 185, 215),
Rotator(0, 90, 90),
"helix::SM_Grenade_G67",
"helix::P_Grenade_Special",
"helix::A_Explosion_Large"
)
Constructors#
Tip
HELIX provides a special Particle* called helix::P_Grenade_Special
which spawns different particles depending on the surface it explodes, and also if is underwater.
**This "Particle" is just a special identifier which can only be used on Grenades!*