HWeapon
Tip
HWeapon is an Actor so it inherits all functions from Actor
Constructor#
Example
local new_weapon = Weapon(
Vector(-900, 185, 215),
Rotator(0, 0, 0),
'/ShooterCore/Weapons/Pistol/Roger/B_WeaponActor_Roger.B_WeaponActor_Roger_C',
CollisionType.Normal,
true
)
| Type | Name | Default | Description |
|---|---|---|---|
| Vector | location |
||
| Rotator | rotation |
||
| [SkeletalMesh Reference] | asset |
||
| CollisionType | collision_type |
CollisionType.Normal |
|
| boolean | gravity_enabled |
true |
Functions#
Example