Particle
Tip
Both Cascade and Niagara Particle Systems are supported!
Examples#
local my_particle = Particle(
Vector(-200, 100, 100),
Rotator(0, 0, 0),
"helix::P_Explosion",
true, -- Auto Destroy?
true -- Auto Activate?
)
Constructors#
///info Note
auto_destroy
means the Entity will be immediately destroyed after spawned, losing references to the Particle System spawned in-game. So if the Particle System itself loops indefinitely, it will keep playing until the Player reconnects.
///