Helix.State
Description#
Helix.State is an in-memory key-value store. Use set to store and get to retrieve. Useful for game mode, round number, or other shared state (single process).
Methods#
set (key, value)#
Set state value.
Helix.State.set('gameMode', 'deathmatch')
Helix.State.set('roundNumber', 1)
Helix.State.set('maxPlayers', 32)
get (key)#
Get state value.
const gameMode = Helix.State.get('gameMode')
console.log('Current mode:', gameMode)
const roundNumber = Helix.State.get('roundNumber')
console.log('Round:', roundNumber)