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HELIX is in Closed Alpha. Some features and documentation may be non-functional or out of date.

Helix.State

Description#

Helix.State is an in-memory key-value store. Use set to store and get to retrieve. Useful for game mode, round number, or other shared state (single process).

Methods#

set (key, value)#

Set state value.

Helix.State.set('gameMode', 'deathmatch')
Helix.State.set('roundNumber', 1)
Helix.State.set('maxPlayers', 32)

get (key)#

Get state value.

const gameMode = Helix.State.get('gameMode')
console.log('Current mode:', gameMode)

const roundNumber = Helix.State.get('roundNumber')
console.log('Round:', roundNumber)