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HELIX is in Early Access Preview. Some features and documentation may be non-functional or out of date.

Artificial Intelligence

Every Character spawned without a Player possessing it will automatically be possessed by an AI Controller. Which means you can use Character methods such as :MoveTo() and :LookAt(). In HELIX, AI as well as Physics are things distributed through Clients to be calculated and shared with the other Players, which means the AI will only work if there is a Player connected to the server

Info

If you input a NPC to :MoveTo() somewhere and there is no Player connected, he will only start walking once a Player joins the server.

In order to NPCs to figure out the path to walk, the map will need to have a NavMesh configured.