Artificial Intelligence
Every Character spawned without a Player possessing it will automatically be possessed by an AI Controller. Which means you can use Character methods such as :MoveTo() and :LookAt().
In HELIX, AI as well as Physics are things distributed through Clients to be calculated and shared with the other Players, which means the AI will only work if there is a Player connected to the server
Info
If you input a NPC to :MoveTo() somewhere and there is no Player connected, he will only start walking once a Player joins the server.
Navigation Mesh#
In order to NPCs to figure out the path to walk, the map will need to have a NavMesh configured.
