Game Events
HELIX automatically triggers events in the background when certain actions happen to make it easier for you to respond to those actions!
HEvent:HealthChanged#
Client event that can be listened to for any health changes on the character
Example
RegisterClientEvent('HEvent:HealthChanged', function(oldHealth, newHealth)
print('Health changed from ' .. oldHealth .. ' to ' .. newHealth)
end)
HEvent:Death#
Client event that can be listened to for character death
Example
RegisterClientEvent('HEvent:Death', function()
print('Player has died')
end)
HEvent:WeaponEquipped#
Client event that can be listened to for player equipping a weapon
Example
RegisterClientEvent('HEvent:WeaponEquipped', function(displayName, weaponName)
print('Equipped weapon: ' .. displayName .. ' (' .. weaponName .. ')')
end)
HEvent:WeaponUnequipped#
Client event that can be listened to for when a character unequips a weapon
Example
RegisterClientEvent('HEvent:WeaponUnequipped', function()
print('Unequipped weapon')
end)
HEvent:EnteredVehicle#
Client event that can be listened to for character entering a vehicle
Example
RegisterClientEvent('HEvent:EnteredVehicle', function(seat)
print('Entered vehicle, seat: ' .. seat)
end)
HEvent:ExitedVehicle#
Client event that can be listened to for character leaving a vehicle
Example
RegisterClientEvent('HEvent:ExitedVehicle', function(seat)
print('Exited vehicle, seat: ' .. seat)
end)
HEvent:VoiceStateChanged#
Client event that can be listened to for when the user is talking
Example
RegisterClientEvent('HEvent:VoiceStateChanged', function(isTalking)
print('Is User Talking: ' .. tostring(isTalking))
end)