π¨ Migration Steps#
- Extract Creator Kit to a folder of your choice.
- Extract QA_HoldingCells and open the
.uprojectfile with the marketplace engine. -
Right-click the folder with your assets β Migrate.
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Navigate to your Creator Kit Lite > Content folder β click Select Folder.
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Open Creator Kit Liteβs
.uprojectfile. Your QA_HoldingCells folder should now appear in the Content Browser.
π¦ Generating the Package#
- Fill in the configuration:
- Name β must match the folder name (no spaces or symbols)
- Path β select the
QA_HoldingCellsfolder - Type β Map
- Scene Path β choose a map inside
QA_HoldingCells/Maps(e.g.QA_Holding_Cells_A)
-
Click Generate and wait. Processing time ranges from a few minutes to over an hour depending on map size. Progress will appear in the notification area.
-
When finished, check the output in:
CreatorKit/Paks/Map/{package-name}This folder contains Editor, Client, and Server files.
π Testing the Package#
- Launch a packaged build of the game (e.g. from Steam).
-
Click Create World (top right).
-
Once loaded, press N (Build Mode) β File > Load Package.
-
Select
configFile.jsonfrom your generated package:CreatorKit/Paks/Map/QA_HoldingCells/configFile.json -
Your assets should now appear, ready to drag into the World.
β Preparing for Publishing#
The "Testing Package" step is only for testing that your package functions properly inside HELIX.
To actually publish a world that uses your newly created package, you must:
- Publish your package to the Vault using the Creator Hub.
- Once published, create or edit your world project.
-
Add the published Vault package as a dependency to your world.
-
Only then can you publish your world, ensuring players can access the required package.
π οΈ Editing Maps in Build Mode#
- To edit a packaged map in-game:
- Select the level reference in the Outliner.
- Click Deference Level in the Properties Panel.
- Save it as a Dynamic Map.
πΊοΈ Creating Map + Addon Packages#
You can split assets into two packs:
- Addon (assets)
- Map (uses those assets)
Steps:
-
Create a new folder
Map_QA_HoldingCells. -
Move your map file there β Update Redirectors.
-
Package the Map first (type = Map).
- Map package will be small (just references).
- Then package the Addon (type = Asset Pack).
-
Upload Addon first to Creator Hub, then upload Map and mark the Addon as its dependency.


















