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Default Weapons

Older/Work In Progress Page

  • This page was initially written for an older version of Helix, has not been updated, and may be out of date!
  • Contributions are more than welcome (see buttons at the top right of the page).

Default HELIX Weapons and it's Parameters.

HELIX provides a bunch of built-in Weapons Meshes ready to use!

Here we will describe it's Material Parameters and how you can customize them!

Parameters Supported by HELIX Default Weapons Materials#

Type Parameter Default Value Description
Color Tint Color.WHITE Affects Base Color input
Texture Texture White Texture Image which multiplies with Tint to generate the final color
Texture Normal UP Normal Map Vector(0.5, 0.5, 1) Image which affects how Light reflects on the object
Scalar Specular 0.5 Affects Specular input - goes from 0 to 1
Scalar​ Metallic 0 Metallic multiplier
Scalar Roughness 1 Roughness multiplier
Texture MaterialMask White Texture Mask Image
R Channel - Roughness
G Channel - Metallic
B Channel - Ambient Occlusion
A channel - Pattern Mask
Color PatternTint Color.WHITE Affects Base Color input of Pattern Texture
Texture PatternTexture White Texture Image which multiplies with PatternTint to generate the final color
Scalar PatternRoughness 0.45 Affects Roughness input - goes from 0 to 1 - Only applies on PatternTexture
Scalar PatternTilling 1 The size of Pattern Texture
Scalar PatternBlend 0 The Lerp used to blend the Pattern Texture and the base Texture
Scalar PatternBlendSharpness 0.01 How Sharp is the Pattern Blend

You can find a Package with the guns preconfigured on the GIT repository

ACM#

Name Key Type
SK_ACM “helix::SK_ACM“ SkeletalMesh
SM_ACM_Default “helix::SM_ACM_Default” StaticMesh
SM_ACM_Mag “helix::SM_ACM_Mag” StaticMesh
SM_ACM_MagEmpty “helix::SM_ACM_MagEmpty” StaticMesh
SM_ACM_Stock “helix::SM_ACM_Stock” StaticMesh
A_ACM_Shot_001 “helix::A_ACM_Shot_001“ Sound
A_ACM_Shot_002 “helix::A_ACM_Shot_002“ Sound
A_ACM_Shot_003 “helix::A_ACM_Shot_003“ Sound
A_ACM_Shot_double “helix::A_ACM_Shot_double“ Sound
A_ACM_Shot_multiple “helix::A_ACM_Shot_multiple“ Sound

AUSTRO#

Name Key Type
SK_Austro “helix::SK_Austro“ SkeletalMesh
SM_Austro_Default “helix::SM_Austro_Default” StaticMesh
SM_Austro_Mag “helix::SM_Austro_Mag” StaticMesh
SM_Austro_MagEmpty “helix::SM_Austro_MagEmpty” StaticMesh
A_Austro_Shot_001 “helix::A_Austro_Shot_001“ Sound
A_Austro_Shot_002 “helix::A_Austro_Shot_002“ Sound
A_Austro_Shot_003 “helix::A_Austro_Shot_003“ Sound
A_Austro_Shot_double “helix::A_Austro_Shot_double“ Sound
A_Austro_Shot_multiple “helix::A_Austro_Shot_multiple“ Sound

BANSHEE#

Name Key Type
SK_Banshee “helix::SK_Banshee“ SkeletalMesh
SM_Banshee_Default “helix::SM_Banshee_Default” StaticMesh
SM_Banshee_Mag “helix::SM_Banshee_Mag” StaticMesh
SM_Banshee_MagEmpty “helix::SM_Banshee_MagEmpty” StaticMesh
A_Banshee_Shot_001 “helix::A_Banshee_Shot_001“ Sound
A_Banshee_Shot_002 “helix::A_Banshee_Shot_002“ Sound
A_Banshee_Shot_003 “helix::A_Banshee_Shot_003“ Sound
A_Banshee_Shot_004 “helix::A_Banshee_Shot_004“ Sound
A_Banshee_Shot_005 “helix::A_Banshee_Shot_005“ Sound

BISON#

Name Key Type
SK_Bison “helix::SK_Bison“ SkeletalMesh
SM_Bison_Default “helix::SM_Bison_Default” StaticMesh
SM_Bison_Mag “helix::SM_Bison_Mag” StaticMesh
SM_Bison_RearGrip “helix::SM_Bison_RearGrip” StaticMesh
SM_Bison_Stock “helix::SM_Bison_Stock” StaticMesh
A_Bison_InsertMag “helix::A_Bison_InsertMag“ Sound
A_Bison_RemoveMag “helix::A_Bison_RemoveMag“ Sound
A_Bison_Shot_001 “helix::A_Bison_Shot_001“ Sound
A_Bison_Shot_002 “helix::A_Bison_Shot_002“ Sound
A_Bison_Shot_003 “helix::A_Bison_Shot_003“ Sound
A_Bison_Shot_004 “helix::A_Bison_Shot_004“ Sound
A_Bison_Shot_005 “helix::A_Bison_Shot_005“ Sound
A_Bison_Shot_Multiple “helix::A_Bison_Shot_Multiple“ Sound

CS-446#

Name Key Type
SK_CS-446 “helix::SK_CS-446“ SkeletalMesh
SM_CS-446_Default “helix::SM_CS-446_Default” StaticMesh
SM_CS-446_Mag “helix::SM_CS-446_Mag” StaticMesh
SM_CS-446_MagEmpty “helix::SM_CS-446_MagEmpty” StaticMesh
A_CS-446_Shot_001 “helix::A_CS-446_Shot_001“ Sound
A_CS-446_Shot_002 “helix::A_CS-446_Shot_002“ Sound
A_CS-446_Shot_003 “helix::A_CS-446_Shot_003“ Sound

CONDOR#

Name Key Type
SK_Condor “helix::SK_Condor“ SkeletalMesh
SM_Condor_Default “helix::SM_Condor_Default” StaticMesh
SM_Condor_IronSight “helix::SM_Condor_IronSight” StaticMesh
SM_Condor_MagEmpty “helix::SM_Condor_MagEmpty” StaticMesh
SM_Condor_MagFull “helix::SM_Condor_MagFull” StaticMesh
SM_Condor_RearGrip “helix::SM_Condor_RearGrip” StaticMesh
A_Condor_Shot_001 “helix::A_Condor_Shot_001“ Sound
A_Condor_Shot_002 “helix::A_Condor_Shot_002“ Sound
A_Condor_Shot_double “helix::A_Condor_Shot_double“ Sound
A_Condor_Shot_multiple “helix::A_Condor_Shot_multiple“ Sound

CONVERT#

Name Key Type
SK_Convert “helix::SK_Convert“ SkeletalMesh
SM_Convert “helix::SM_Convert” StaticMesh
SM_Convert_Mag “helix::SM_Convert_Mag” StaticMesh
SM_Convert_MagEmpty “helix::SM_Convert_MagEmpty” StaticMesh
SM_Convert_MagExtended “helix::”SM_Convert_MagExtended“ StaticMesh
SM_Convert_MagExtendedEmpty “helix::SM_Convert_MagExtendedEmpty“ StaticMesh
A_Convert_Shot_001 “helix::A_Convert_Shot_001“ Sound
A_Convert_Shot_002 “helix::A_Convert_Shot_002“ Sound
A_Convert_Shot_003 “helix::A_Convert_Shot_003“ Sound
A_Convert_Shot_004 “helix::A_Convert_Shot_004“ Sound
A_Convert_Shot_005 “helix::A_Convert_Shot_005“ Sound
A_Convert_Shot_Multiple “helix::A_Convert_Shot_Multiple“ Sound

DB-12#

Name Key Type
SK_DB-12 “helix::SK_DB-12“ SkeletalMesh
SM_DB-12 “helix::SM_DB-12“ StaticMesh
A_DB-12_CloseLoader_001 “helix::A_DB-12_CloseLoader_001“ Sound
A_DB-12_CloseLoader_002 “helix::A_DB-12_CloseLoader_002“ Sound
A_DB-12_CloseLoader_003 “helix::A_DB-12_CloseLoader_003“ Sound
A_DB-12_OpenLoader_001 “helix::A_DB-12_OpenLoader_001“ Sound
A_DB-12_OpenLoader_002 “helix::A_DB-12_OpenLoader_002“ Sound
A_DB-12_OpenLoader_003 “helix::A_DB-12_OpenLoader_003“ Sound
A_DB-12_Shot_001 “helix::A_DB-12_Shot_001“ Sound
A_DB-12_Shot_002 “helix::A_DB-12_Shot_002“ Sound
A_DB-12_Shot_003 “helix::A_DB-12_Shot_003“ Sound
A_DB-12_Shot_004 “helix::A_DB-12_Shot_004“ Sound
A_DB-12_Shot_005 “helix::A_DB-12_Shot_005“ Sound

DMC-68#

Name Key Type
SK_DMC-68 “helix::SK_DMC-68“ SkeletalMesh
SM_DMC-68_Default “helix::SM_DMC-68_Default“ StaticMesh
SM_DMC-68_Mag “helix::SM_DMC-68_Mag“ StaticMesh
SM_DMC-68_MagEmpty “helix::SM_DMC-68_MagEmpty“ StaticMesh
A_DMC-68_Shot_001 “helix::A_DMC-68_Shot_001“ Sound
A_DMC-68_Shot_002 “helix::A_DMC-68_Shot_002“ Sound
A_DMC-68_Shot_003 “helix::A_DMC-68_Shot_003“ Sound
A_DMC-68_Shot_004 “helix::A_DMC-68_Shot_004“ Sound
A_DMC-68_Shot_005 “helix::A_DMC-68_Shot_005“ Sound

FANG#

Name Key Type
SK_Fang “helix::SK_Fang“ SkeletalMesh
SM_Fang_Default “helix::SM_Fang_Default“ StaticMesh
SM_Fang_Mag “helix::SM_Fang_Mag“ StaticMesh
SM_Fang_MagEmpty “helix::SM_Fang_MagEmpty“ StaticMesh
SM_Fang_RearGrip “helix::SM_Fang_RearGrip“ StaticMesh
SM_Fang_Stock “helix::SM_Fang_Stock“ StaticMesh
A_Fang_Shot_001 “helix::A_Fang_Shot_001“ Sound
A_Fang_Shot_002 “helix::A_Fang_Shot_002“ Sound
A_Fang_Shot_003 “helix::A_Fang_Shot_003“ Sound
A_Fang_Shot_004 “helix::A_Fang_Shot_004“ Sound
A_Fang_Shot_005 “helix::A_Fang_Shot_005“ Sound
A_Fang_Shot_Loop “helix::A_Fang_Shot_Loop“ Sound

FIERRO#

Name Key Type
SK_Fierro “helix::SK_Fierro“ SkeletalMesh
A_Fierro_BulletInsert_001 “helix::A_Fierro_BulletInsert_001“ Sound
A_Fierro_BulletInsert_002 “helix::A_Fierro_BulletInsert_002“ Sound
A_Fierro_BulletInsert_003 “helix::A_Fierro_BulletInsert_003“ Sound
A_Fierro_BulletInsert_004 “helix::A_Fierro_BulletInsert_004“ Sound
A_Fierro_Close_001 “helix::A_Fierro_Close_001“ Sound
A_Fierro_Close_002 “helix::A_Fierro_Close_002“ Sound
A_Fierro_Close_003 “helix::A_Fierro_Close_003“ Sound
A_Fierro_Open_001 “helix::A_Fierro_Open_001“ Sound
A_Fierro_Open_002 “helix::A_Fierro_Open_002“ Sound
A_Fierro_Open_003 “helix::A_Fierro_Open_003“ Sound
A_Fierro_Open_004 “helix::A_Fierro_Open_004“ Sound
A_Fierro_Shot_001 “helix::A_Fierro_Shot_001“ Sound
A_Fierro_Shot_002 “helix::A_Fierro_Shot_002“ Sound
A_Fierro_Shot_003 “helix::A_Fierro_Shot_003“ Sound
A_Fierro_Shot_004 “helix::A_Fierro_Shot_004“ Sound
A_Fierro_Shot_005 “helix::A_Fierro_Shot_005“ Sound

FINISHER#

Name Key Type
SK_Finisher “helix::SK_Finisher“ SkeletalMesh
SM_Finisher “helix::SM_Finisher“ StaticMesh
A_Finisher_Shot_001 “helix::A_Finisher_Shot_001“ Sound
A_Finisher_Shot_002 “helix::A_Finisher_Shot_002“ Sound
A_Finisher_Shot_003 “helix::A_Finisher_Shot_003“ Sound
A_Finisher_Shot_004 “helix::A_Finisher_Shot_004“ Sound
A_Finisher_Shot_005 “helix::A_Finisher_Shot_005“ Sound

FREQ#

Name Key Type
SK_Freq “helix::SK_Freq" SkeletalMesh
SM_Freq_IronSight “helix::SM_Freq_IronSight" StaticMesh
SM_Freq_Mag “helix::SM_Freq_Mag" StaticMesh
SM_Freq_MagEmpty “helix::SM_Freq_MagEmpty" StaticMesh
A_Freq_Shot_001 “helix::A_Freq_Shot_001" Sound
A_Freq_Shot_002 “helix::A_Freq_Shot_002" Sound
A_Freq_Shot_003 “helix::A_Freq_Shot_003" Sound
A_Freq_Shot_double “helix::A_Freq_Shot_double" Sound
A_Freq_Shot_multiple “helix::A_Freq_Shot_multiple" Sound

GASTON#

Name Key Type
SK_Gaston “helix::SK_Gaston" SkeletalMesh
SM_Gaston_Default “helix::SM_Gaston_Default" StaticMesh
SM_Gaston_Mag “helix::SM_Gaston_Mag" StaticMesh
SM_Gaston_MagEmpty “helix::SM_Gaston_MagEmpty" StaticMesh
A_Gaston_Shot_001 “helix::A_Gaston_Shot_001" Sound
A_Gaston_Shot_002 “helix::A_Gaston_Shot_002" Sound
A_Gaston_Shot_003 “helix::A_Gaston_Shot_003" Sound
A_Gaston_Shot_004 “helix::A_Gaston_Shot_004" Sound
A_Gaston_Shot_005 “helix::A_Gaston_Shot_005" Sound

KAL#

Name Key Type
SK_KAL “helix::SK_KAL" SkeletalMesh
SM_KAL_Default “helix::SM_KAL_Default" StaticMesh
SM_KAL_Mag “helix::SM_KAL_Mag" StaticMesh
SM_KAL_MagEmpty “helix::SM_KAL_MagEmpty" StaticMesh
SM_KAL_RearGrip “helix::SM_KAL_RearGrip" StaticMesh
SM_KAL_Stock “helix::SM_KAL_Stock" StaticMesh
A_KAL_Shot_001 “helix::A_KAL_Shot_001" Sound
A_KAL_Shot_002 “helix::A_KAL_Shot_002" Sound
A_KAL_Shot_003 “helix::A_KAL_Shot_003" Sound
A_KAL_Shot_double “helix::A_KAL_Shot_double" Sound
A_KAL_Shot_multiple “helix::A_KAL_Shot_multiple" Sound

KFS#

Name Key Type
SK_KFS “helix::SK_KFS" SkeletalMesh
SM_KFS_Default “helix::SM_KFS_Default" StaticMesh
SM_KFS_IronSight “helix::SM_KFS_IronSight" StaticMesh
SM_KFS_Mag “helix::SM_KFS_Mag" StaticMesh
SM_KFS_MagEmpty “helix::SM_KFS_MagEmpty" StaticMesh
SM_KFS_Muzzle “helix::SM_KFS_Muzzle" StaticMesh
SM_KFS_RearGrip “helix::SM_KFS_RearGrip" StaticMesh
SM_KFS_Stock “helix::SM_KFS_Stock" StaticMesh
A_KFS_Shot_001 “helix::A_KFS_Shot_001" Sound
A_KFS_Shot_002 “helix::A_KFS_Shot_002" Sound
A_KFS_Shot_003 “helix::A_KFS_Shot_003" Sound

KTK#

Name Key Type
SK_KTK “helix::SK_KTK" SkeletalMesh
SM_KTK “helix::SM_KTK" StaticMesh
A_KTK_PumpReload_001 “helix::A_KTK_PumpReload_001" Sound
A_KTK_PumpReload_002 “helix::A_KTK_PumpReload_002" Sound
A_KTK_PumpReload_003 “helix::A_KTK_PumpReload_003" Sound
A_KTK_PumpReload_004 “helix::A_KTK_PumpReload_004" Sound
A_KTK_PumpReload_005 “helix::A_KTK_PumpReload_005" Sound
A_KTK_Shot_001 “helix::A_KTK_Shot_001" Sound
A_KTK_Shot_002 “helix::A_KTK_Shot_002" Sound
A_KTK_Shot_003 “helix::A_KTK_Shot_003" Sound
A_KTK_Shot_004 “helix::A_KTK_Shot_004" Sound
A_KTK_Shot_005 “helix::A_KTK_Shot_005" Sound

KRINK#

Name Key Type
SK_Krink “helix::SK_Krink" SkeletalMesh
SM_Krink_Default “helix::SM_Krink_Default" StaticMesh
SM_Krink_IronSight “helix::SM_Krink_IronSight" StaticMesh
SM_Krink_Mag “helix::SM_Krink_Mag" StaticMesh
SM_Krink_MagEmpty “helix::SM_Krink_MagEmpty" StaticMesh
SM_Krink_RearGrip “helix::SM_Krink_RearGrip" StaticMesh
SM_Krink_Stock “helix::SM_Krink_Stock" StaticMesh
A_Krink_Shot_001 “helix::A_Krink_Shot_001" Sound
A_Krink_Shot_002 “helix::A_Krink_Shot_002" Sound
A_Krink_Shot_003 “helix::A_Krink_Shot_003" Sound
A_Krink_Shot_multiple “helix::A_Krink_Shot_multiple" Sound

LWS-32#

Name Key Type
SK_LWS-32 “helix::SK_LWS-32" SkeletalMesh
SM_LWS-32_Default “helix::SM_LWS-32_Default" StaticMesh
SM_LWS-32_IronSight “helix::SM_LWS-32_IronSight" StaticMesh
SM_LWS-32_Mag “helix::SM_LWS-32_Mag" StaticMesh
SM_LWS-32_MagEmpty “helix::SM_LWS-32_MagEmpty" StaticMesh
SM_LWS-32_Stock “helix::SM_LWS-32_Stock" StaticMesh
A_LWS-32_Shot_001 “helix::A_LWS-32_Shot_001" Sound
A_LWS-32_Shot_002 “helix::A_LWS-32_Shot_002" Sound
A_LWS-32_Shot_003 “helix::A_LWS-32_Shot_003" Sound

M77#

Name Key Type
SK_M77 “helix::SK_M77" SkeletalMesh
SK_M77_Belt “helix::SK_M77_Belt" SkeletalMesh
SK_M77_Stock “helix::SK_M77_Stock" SkeletalMesh
SM_M77_Belt “helix::SM_M77_Belt" StaticMesh
SM_M77_Default “helix::SM_M77_Default" StaticMesh
SM_M77_IronSight “helix::SM_M77_IronSight" StaticMesh
SM_M77_Mag_Empty_X “helix::SM_M77_Mag_Empty_X" StaticMesh
SM_M77_Mag_X “helix::SM_M77_Mag_X" StaticMesh
SM_M77_Stock “helix::SM_M77_Stock" StaticMesh
A_M77_Shot_001 “helix::A_M77_Shot_001" Sound
A_M77_Shot_002 “helix::A_M77_Shot_002" Sound
A_M77_Shot_003 “helix::A_M77_Shot_003" Sound
A_M77_Shot_004 “helix::A_M77_Shot_004" Sound
A_M77_Shot_005 “helix::A_M77_Shot_005" Sound
A_M77_Shot_006 “helix::A_M77_Shot_006" Sound

MK4#

Name Key Type
SK_MK4 “helix::SK_MK4" SkeletalMesh
SM_MK4_Default “helix::SM_MK4_Default" StaticMesh
SM_MK4_IronSight “helix::SM_MK4_IronSight" StaticMesh
SM_MK4_Mag “helix::SM_MK4_Mag" StaticMesh
SM_MK4_MagEmpty “helix::SM_MK4_MagEmpty" StaticMesh
SM_MK4_RearGrip “helix::SM_MK4_RearGrip" StaticMesh
SM_MK4_Stock “helix::SM_MK4_Stock" StaticMesh
A_MK4_Shot_001 “helix::A_MK4_Shot_001" Sound
A_MK4_Shot_002 “helix::A_MK4_Shot_002" Sound
A_MK4_Shot_003 “helix::A_MK4_Shot_003" Sound
A_MK4_Shot_double “helix::A_MK4_Shot_double" Sound
A_MK4_Shot_multiple “helix::A_MK4_Shot_multiple" Sound

MIRAGE#

Name Key Type
SK_Mirage “helix::SK_Mirage" SkeletalMesh
SM_Mirage_Default “helix::SM_Mirage_Default" StaticMesh
SM_Mirage_Mag “helix::SM_Mirage_Mag" StaticMesh
SM_Mirage_MagEmpty “helix::SM_Mirage_MagEmpty" StaticMesh
A_Mirage_Shot_001 “helix::A_Mirage_Shot_001" Sound
A_Mirage_Shot_002 “helix::A_Mirage_Shot_002" Sound
A_Mirage_Shot_003 “helix::A_Mirage_Shot_003" Sound
A_Mirage_Shot_004 “helix::A_Mirage_Shot_004" Sound
A_Mirage_Shot_005 “helix::A_Mirage_Shot_005" Sound

MOUFLAN#

Name Key Type
SK_Mouflan “helix::SK_Mouflan" SkeletalMesh
SM_Mouflan_Default “helix::SM_Mouflan_Default" StaticMesh
SM_Mouflan_IronSight “helix::SM_Mouflan_IronSight" StaticMesh
SM_Mouflan_Mag “helix::SM_Mouflan_Mag" StaticMesh
SM_Mouflan_MagEmpty “helix::SM_Mouflan_MagEmpty" StaticMesh
SM_Mouflan_Stock “helix::SM_Mouflan_Stock" StaticMesh
A_Mouflan_Shot_001 “helix::A_Mouflan_Shot_001" Sound
A_Mouflan_Shot_002 “helix::A_Mouflan_Shot_002" Sound
A_Mouflan_Shot_003 “helix::A_Mouflan_Shot_003" Sound
A_Mouflan_Shot_004 “helix::A_Mouflan_Shot_004" Sound
A_Mouflan_Shot_005 “helix::A_Mouflan_Shot_005" Sound
A_Mouflan_Shot_Multiple “helix::A_Mouflan_Shot_Multiple" Sound

ORION#

Name Key Type
SK_Orion “helix::SK_Orion" SkeletalMesh
SM_Orion_Default “helix::SM_Orion_Default" StaticMesh
SM_Orion_IronSight “helix::SM_Orion_IronSight" StaticMesh
SM_Orion_Mag “helix::SM_Orion_Mag" StaticMesh
SM_Orion_MagEmpty “helix::SM_Orion_MagEmpty" StaticMesh
SM_Orion_Muzzle “helix::SM_Orion_Muzzle" StaticMesh
SM_Orion_Stock “helix::SM_Orion_Stock" StaticMesh
SM_Orion_StockSocket “helix::SM_Orion_StockSocket" StaticMesh
A_Orion_Shot_001 “helix::A_Orion_Shot_001" Sound
A_Orion_Shot_002 “helix::A_Orion_Shot_002" Sound
A_Orion_Shot_003 “helix::A_Orion_Shot_003" Sound
A_Orion_Shot_004 “helix::A_Orion_Shot_004" Sound
A_Orion_Shot_005 “helix::A_Orion_Shot_005" Sound
A_Orion_Shot_Loop “helix::A_Orion_Shot_Loop" Sound

PM-99#

Name Key Type
SK_PM-99 “helix::SK_PM-99" SkeletalMesh
SM_PM-99_Default “helix::SM_PM-99_Default" StaticMesh
SM_PM-99_IronSight “helix::SM_PM-99_IronSight" StaticMesh
SM_PM-99_Mag “helix::SM_PM-99_Mag" StaticMesh
SM_PM-99_MagEmpty “helix::SM_PM-99_MagEmpty" StaticMesh
SM_PM-99_Stock “helix::SM_PM-99_Stock" StaticMesh
A_PM-99_Shot_001 “helix::A_PM-99_Shot_001" Sound
A_PM-99_Shot_002 “helix::A_PM-99_Shot_002" Sound
A_PM-99_Shot_003 “helix::A_PM-99_Shot_003" Sound
A_PM-99_Shot_004 “helix::A_PM-99_Shot_004" Sound
A_PM-99_Shot_005 “helix::A_PM-99_Shot_005" Sound
A_PM-99_Shot_Loop “helix::A_PM-99_Shot_Loop" Sound

PP-Y#

Name Key Type
SK_PP-Y “helix::SK_PP-Y" SkeletalMesh
SM_PP-Y_Default “helix::SM_PP-Y_Default" StaticMesh
SM_PP-Y_IronSight “helix::SM_PP-Y_IronSight" StaticMesh
SM_PP-Y_Mag “helix::SM_PP-Y_Mag" StaticMesh
SM_PP-Y_MagEmpty “helix::SM_PP-Y_MagEmpty" StaticMesh
SM_PP-Y_RearGrip “helix::SM_PP-Y_RearGrip" StaticMesh
SM_PP-Y_Stock “helix::SM_PP-Y_Stock" StaticMesh
A_PP-Y_Shot_001 “helix::A_PP-Y_Shot_001" Sound
A_PP-Y_Shot_002 “helix::A_PP-Y_Shot_002" Sound
A_PP-Y_Shot_003 “helix::A_PP-Y_Shot_003" Sound
A_PP-Y_Shot_double “helix::A_PP-Y_Shot_double" Sound
A_PP-Y_Shot_multiple “helix::A_PP-Y_Shot_multiple" Sound

PATRIOT#

Name Key Type
SK_Patriot “helix::SK_Patriot" SkeletalMesh
SM_Patriot_Default “helix::SM_Patriot_Default" StaticMesh
SM_Patriot_Mag “helix::SM_Patriot_Mag" StaticMesh
SM_Patriot_MagEmpty “helix::SM_Patriot_MagEmpty" StaticMesh
SM_Patriot_RearGrip “helix::SM_Patriot_RearGrip" StaticMesh
SM_Patriot_Stock “helix::SM_Patriot_Stock" StaticMesh
A_Patriot_Shot_001 “helix::A_Patriot_Shot_001" Sound
A_Patriot_Shot_002 “helix::A_Patriot_Shot_002" Sound
A_Patriot_Shot_003 “helix::A_Patriot_Shot_003" Sound
A_Patriot_Shot_double “helix::A_Patriot_Shot_double" Sound
A_Patriot_Shot_multiple “helix::A_Patriot_Shot_multiple" Sound

PIT VIPER#

Name Key Type
SK_Pit_Viper “helix::SK_Pit_Viper" SkeletalMesh
SM_Pit_Viper_Default “helix::SM_Pit_Viper_Default" StaticMesh
SM_Pit_Viper_IronSight “helix::SM_Pit_Viper_IronSight" StaticMesh
SM_Pit_Viper_Mag “helix::SM_Pit_Viper_Mag" StaticMesh
SM_Pit_Viper_MagEmpty “helix::SM_Pit_Viper_MagEmpty" StaticMesh
SM_Pit_Viper_RearGrip “helix::SM_Pit_Viper_RearGrip" StaticMesh
SM_Pit_Viper_Stock “helix::SM_Pit_Viper_Stock" StaticMesh
A_PitViper_Shot_001 “helix::A_PitViper_Shot_001" Sound
A_PitViper_Shot_002 “helix::A_PitViper_Shot_002" Sound
A_PitViper_Shot_003 “helix::A_PitViper_Shot_003" Sound
A_PitViper_Shot_double “helix::A_PitViper_Shot_double" Sound
A_PitViper_Shot_multiple “helix::A_PitViper_Shot_multiple" Sound

QUEEN 80#

Name Key Type
SK_Queen-80 “helix::SK_Queen-80" SkeletalMesh
SM_Queen-80_Default “helix::SM_Queen-80_Default" StaticMesh
SM_Queen-80_Mag “helix::SM_Queen-80_Mag" StaticMesh
SM_Queen-80_MagEmpty “helix::SM_Queen-80_MagEmpty" StaticMesh
SM_Queen-80_RearGrip “helix::SM_Queen-80_RearGrip" StaticMesh
A_Queen-80_Shot_001 “helix::A_Queen-80_Shot_001" Sound
A_Queen-80_Shot_002 “helix::A_Queen-80_Shot_002" Sound
A_Queen-80_Shot_003 “helix::A_Queen-80_Shot_003" Sound
A_Queen-80_Shot_double “helix::A_Queen-80_Shot_double" Sound
A_Queen-80_Shot_multiple “helix::A_Queen-80_Shot_multiple" Sound

REMI#

Name Key Type
SK_Remi “helix::SK_Remi" SkeletalMesh
SM_Remi “helix::SM_Remi" StaticMesh
A_Remi_PumpReload_001 “helix::A_Remi_PumpReload_001" Sound
A_Remi_PumpReload_002 “helix::A_Remi_PumpReload_002" Sound
A_Remi_PumpReload_003 “helix::A_Remi_PumpReload_003" Sound
A_Remi_PumpReload_004 “helix::A_Remi_PumpReload_004" Sound
A_Remi_PumpReload_005 “helix::A_Remi_PumpReload_005" Sound
A_Remi_Shot_001 “helix::A_Remi_Shot_001" Sound
A_Remi_Shot_002 “helix::A_Remi_Shot_002" Sound
A_Remi_Shot_003 “helix::A_Remi_Shot_003" Sound
A_Remi_Shot_004 “helix::A_Remi_Shot_004" Sound
A_Remi_Shot_005 “helix::A_Remi_Shot_005" Sound

ROGER#

Name Key Type
SK_Roger “helix::SK_Roger" SkeletalMesh
SM_Roger_Mag “helix::SM_Roger_Mag" StaticMesh
SM_Roger_MagEmpty “helix::SM_Roger_MagEmpty" StaticMesh
A_Roger_Shot_001 “helix::A_Roger_Shot_001" Sound
A_Roger_Shot_002 “helix::A_Roger_Shot_002" Sound
A_Roger_Shot_003 “helix::A_Roger_Shot_003" Sound
A_Roger_Shot_004 “helix::A_Roger_Shot_004" Sound
A_Roger_Shot_005 “helix::A_Roger_Shot_005" Sound

ROMA 12#

Name Key Type
SK_Roma-12 “helix::SK_Roma-12" SkeletalMesh
SM_Roma-12_Default “helix::SM_Roma-12_Default" StaticMesh
SM_Roma-12_Mag “helix::SM_Roma-12_Mag" StaticMesh
SM_Roma-12_MagEmpty “helix::SM_Roma-12_MagEmpty" StaticMesh
SM_Roma-12_RearGrip “helix::SM_Roma-12_RearGrip" StaticMesh
A_Roma-12_PumpReload_001 “helix::A_Roma-12_PumpReload_001" Sound
A_Roma-12_PumpReload_002 “helix::A_Roma-12_PumpReload_002" Sound
A_Roma-12_PumpReload_003 “helix::A_Roma-12_PumpReload_003" Sound
A_Roma-12_PumpReload_004 “helix::A_Roma-12_PumpReload_004" Sound
A_Roma-12_PumpReload_005 “helix::A_Roma-12_PumpReload_005" Sound
A_Roma-12_Shot_001 “helix::A_Roma-12_Shot_001" Sound
A_Roma-12_Shot_002 “helix::A_Roma-12_Shot_002" Sound
A_Roma-12_Shot_003 “helix::A_Roma-12_Shot_003" Sound
A_Roma-12_Shot_004 “helix::A_Roma-12_Shot_004" Sound
A_Roma-12_Shot_005 “helix::A_Roma-12_Shot_005" Sound

RONIN 777#

Name Key Type
SK_Ronin-777 “helix::SK_Ronin-777" SkeletalMesh
SM_Ronin-777_Default “helix::SM_Ronin-777_Default" StaticMesh
SM_Ronin-777_Mag “helix::SM_Ronin-777_Mag" StaticMesh
SM_Ronin-777_MagEmpty “helix::SM_Ronin-777_MagEmpty" StaticMesh
A_Ronin-777_Shot_001 “helix::A_Ronin-777_Shot_001" Sound
A_Ronin-777_Shot_002 “helix::A_Ronin-777_Shot_002" Sound
A_Ronin-777_Shot_003 “helix::A_Ronin-777_Shot_003" Sound
A_Ronin-777_Shot_004 “helix::A_Ronin-777_Shot_004" Sound
A_Ronin-777_Shot_005 “helix::A_Ronin-777_Shot_005" Sound

SABRA#

Name Key Type
SK_Sabra “helix::SK_Sabra" SkeletalMesh
SM_Sabra_Default “helix::SM_Sabra_Default" StaticMesh
SM_Sabra_Mag “helix::SM_Sabra_Mag" StaticMesh
SM_Sabra_MagEmpty “helix::SM_Sabra_MagEmpty" StaticMesh
SM_Sabra_RearGrip “helix::SM_Sabra_RearGrip" StaticMesh
SM_Sabra_Stock “helix::SM_Sabra_Stock" StaticMesh
A_Sabra_Shot_001 “helix::A_Sabra_Shot_001" Sound
A_Sabra_Shot_002 “helix::A_Sabra_Shot_002" Sound
A_Sabra_Shot_003 “helix::A_Sabra_Shot_003" Sound

SOV WHISPER#

Name Key Type
SK_SovWhisper “helix::SK_SovWhisper" SkeletalMesh
SM_SovWhisper_Default “helix::SM_SovWhisper_Default" StaticMesh
SM_SovWhisper_IronSight “helix::SM_SovWhisper_IronSight" StaticMesh
SM_SovWhisper_Mag “helix::SM_SovWhisper_Mag" StaticMesh
SM_SovWhisper_MagEmpty “helix::SM_SovWhisper_MagEmpty" StaticMesh
SM_SovWhisper_RearGrip “helix::SM_SovWhisper_RearGrip" StaticMesh
SM_SovWhisper_Stock “helix::SM_SovWhisper_Stock" StaticMesh

VULCAN#

Name Key Type
SK_Vulcan “helix::SK_Vulcan" SkeletalMesh
SM_Vulcan_Default “helix::SM_Vulcan_Default" StaticMesh
SM_Vulcan_Mag “helix::SM_Vulcan_Mag" StaticMesh
SM_Vulcan_MagEmpty “helix::SM_Vulcan_MagEmpty" StaticMesh
SM_Vulcan_Stock “helix::SM_Vulcan_Stock" StaticMesh
A_Vulcan_Shot_001 “helix::A_Vulcan_Shot_001" Sound
A_Vulcan_Shot_002 “helix::A_Vulcan_Shot_002" Sound
A_Vulcan_Shot_003 “helix::A_Vulcan_Shot_003" Sound
A_Vulcan_Shot_004 “helix::A_Vulcan_Shot_004" Sound
A_Vulcan_Shot_005 “helix::A_Vulcan_Shot_005" Sound
A_Vulcan_Shot_006 “helix::A_Vulcan_Shot_006" Sound
A_Vulcan_Shot_Multiple “helix::A_Vulcan_Shot_Multiple" Sound

ATTACHMENTS#

Name Key Type
SM_Compensator1 “helix::SM_Compensator1” StaticMesh
SM_Compensator2 “helix::SM_Compensator2” StaticMesh
SM_Compensator3 “helix::SM_Compensator3” StaticMesh
SM_Compensator4 “helix::SM_Compensator4” StaticMesh
SM_FlashHider1 “helix::SM_FlashHider1“ StaticMesh
SM_FlashHider2 “helix::SM_FlashHider2“ StaticMesh
SM_Optic1 “helix::SM_Optic1“ StaticMesh
SM_Optic2 “helix::SM_Optic2“ StaticMesh
SM_Optic3 “helix::SM_Optic3“ StaticMesh
SM_Optic4 “helix::SM_Optic4“ StaticMesh
SM_Optic5 “helix::SM_Optic5“ StaticMesh
SM_Optic6 “helix::SM_Optic6“ StaticMesh
SM_Optic7 “helix::SM_Optic7“ StaticMesh
SM_Optic8 “helix::SM_Optic8“ StaticMesh
SM_Optic9 “helix::SM_Optic9“ StaticMesh
SM_OpticSniper1 “helix::SM_OpticSniper1“ StaticMesh
SM_OpticSniper2 “helix::SM_OpticSniper2“ StaticMesh
SM_OpticSniper3 “helix::SM_OpticSniper3“ StaticMesh
SM_OpticSniper4 “helix::SM_OpticSniper4“ StaticMesh
SM_OpticSniper5 “helix::SM_OpticSniper5“ StaticMesh
SM_OpticSniper6 “helix::SM_OpticSniper6“ StaticMesh
SM_PicatinnyRail1_Banshee “helix::SM_PicatinnyRail1_Banshee“ StaticMesh
SM_PicatinnyRail1_Bison “helix::SM_PicatinnyRail1_Bison“ StaticMesh
SM_PicatinnyRail1_Gaston “helix::SM_PicatinnyRail1_Gaston“ StaticMesh
SM_PicatinnyRail1_M77 “helix::SM_PicatinnyRail1_M77“ StaticMesh
SM_PicatinnyRail1_Mirage “helix::SM_PicatinnyRail1_Mirage“ StaticMesh
SM_PicatinnyRail1_Mouflan “helix::SM_PicatinnyRail1_Mouflan“ StaticMesh
SM_PicatinnyRail1_PPY “helix::SM_PicatinnyRail1_PPY“ StaticMesh
SM_PicatinnyRail1_Remi “helix::SM_PicatinnyRail1_Remi“ StaticMesh
SM_PicatinnyRail1_Roger “helix::SM_PicatinnyRail1_Roger“ StaticMesh
SM_PicatinnyRail1_SovWhisper “helix::SM_PicatinnyRail1_SovWhisper“ StaticMesh
SM_PicatinnyRail2 “helix::SM_PicatinnyRail2“ StaticMesh
SM_PicatinnyRail3 “helix::SM_PicatinnyRail3“ StaticMesh
SM_RearGrip1 “helix::SM_RearGrip1“ StaticMesh
SM_RearGrip2 “helix::SM_RearGrip2“ StaticMesh
SM_RearGrip3 “helix::SM_RearGrip3“ StaticMesh
SM_RearGrip4 “helix::SM_RearGrip4“ StaticMesh
SM_RearGrip5 “helix::SM_RearGrip5“ StaticMesh
SM_RearGrip6 “helix::SM_RearGrip6“ StaticMesh
SM_RearGrip7 “helix::SM_RearGrip7“ StaticMesh
SM_RearGrip8 “helix::SM_RearGrip8“ StaticMesh
SM_Shell_12 “helix::SM_Shell_12“ StaticMesh
SM_Shell_12_Empty “helix::SM_Shell_12_Empty“ StaticMesh
SM_Shell_45ap “helix::SM_Shell_45ap“ StaticMesh
SM_Shell_45ap_Empty “helix::SM_Shell_45ap_Empty“ StaticMesh
SM_Shell_545x39 “helix::SM_Shell_545x39“ StaticMesh
SM_Shell_545x39_Empty “helix::SM_Shell_545x39_Empty“ StaticMesh
SM_Shell_556x45 “helix::SM_Shell_556x45“ StaticMesh
SM_Shell_556x45_Empty “helix::SM_Shell_556x45_Empty“ StaticMesh
SM_Shell_762x39 “helix::SM_Shell_762x39“ StaticMesh
SM_Shell_762x39_Empty “helix::SM_Shell_762x39_Empty“ StaticMesh
SM_Shell_762x51 “helix::SM_Shell_762x51“ StaticMesh
SM_Shell_762x51_Empty “helix::SM_Shell_762x51_Empty“ StaticMesh
SM_Shell_9mm “helix::SM_Shell_9mm“ StaticMesh
SM_Shell_9mm_Empty “helix::SM_Shell_9mm_Empty“ StaticMesh
SM_Shell_9x18 “helix::SM_Shell_9x18“ StaticMesh
SM_Shell_9x18_Empty “helix::SM_Shell_9x18_Empty“ StaticMesh
SM_Stock1 “helix::SM_Stock1“ StaticMesh
SM_Stock2 “helix::SM_Stock2“ StaticMesh
SM_Stock3 “helix::SM_Stock3“ StaticMesh
SM_Stock4 “helix::SM_Stock4“ StaticMesh
SM_Stock5 “helix::SM_Stock5“ StaticMesh
SM_Stock6 “helix::SM_Stock6“ StaticMesh
SM_Stock7 “helix::SM_Stock7“ StaticMesh
SM_Stock8 “helix::SM_Stock8“ StaticMesh
SM_Stock9 “helix::SM_Stock9“ StaticMesh
SM_Suppressor1 “helix::SM_Suppressor1“ StaticMesh
SM_Suppressor2 “helix::SM_Suppressor2“ StaticMesh
SM_Suppressor3 “helix::SM_Suppressor3“ StaticMesh
SM_Suppressor4 “helix::SM_Suppressor4“ StaticMesh
SM_Suppressor5 “helix::SM_Suppressor5“ StaticMesh

SOUNDS#

Name Key Type
A_Aim `“helix::A_Aim“ Sound
A_AimZoom “helix::A_AimZoom“ Sound
A_DropBullet_001 “helix::A_DropBullet_001“ Sound
A_DropBullet_002 “helix::A_DropBullet_002“ Sound
A_DropBullet_003 “helix::A_DropBullet_003“ Sound
A_DropBullet_004 “helix::A_DropBullet_004“ Sound
A_DropBullet_005 “helix::A_DropBullet_005“ Sound
A_DryShot “helix::A_DryShot“ Sound
A_LMG_CloseCoverA “helix::A_LMG_CloseCoverA“ Sound
A_LMG_CloseCoverB “helix::A_LMG_CloseCoverB“ Sound
A_LMG_InsertMag “helix::A_LMG_InsertMag“ Sound
A_LMG_OpenCoverA “helix::A_LMG_OpenCoverA“ Sound
A_LMG_OpenCoverB “helix::A_LMG_OpenCoverB“ Sound
A_LMG_RemoveMag “helix::A_LMG_RemoveMag“ Sound
A_LastShot_001 “helix::A_LastShot_001“ Sound
A_LastShot_002 “helix::A_LastShot_002“ Sound
A_LastShot_003 “helix::A_LastShot_003“ Sound
A_Pistol_InsertMag_001 “helix::A_Pistol_InsertMag_001“ Sound
A_Pistol_InsertMag_002 “helix::A_Pistol_InsertMag_002“ Sound
A_Pistol_InsertMag_003 “helix::A_Pistol_InsertMag_003“ Sound
A_Pistol_RemoveMag_001 “helix::A_Pistol_RemoveMag_001“ Sound
A_Pistol_RemoveMag_002 “helix::A_Pistol_RemoveMag_002“ Sound
A_Pistol_RemoveMag_003 “helix::A_Pistol_RemoveMag_003“ Sound
A_Rifle_ChargingHandle_001 “helix::A_Rifle_ChargingHandle_001“ Sound
A_Rifle_ChargingHandle_002 “helix::A_Rifle_ChargingHandle_002“ Sound
A_Rifle_ChargingHandle_003 “helix::A_Rifle_ChargingHandle_003“ Sound
A_Rifle_InsertMag_001 “helix::A_Rifle_InsertMag_001“ Sound
A_Rifle_InsertMag_002 “helix::A_Rifle_InsertMag_002“ Sound
A_Rifle_InsertMag_003 “helix::A_Rifle_InsertMag_003“ Sound
A_Rifle_RemoveMag_001 “helix::A_Rifle_RemoveMag_001“ Sound
A_Rifle_RemoveMag_002 “helix::A_Rifle_RemoveMag_002“ Sound
A_Rifle_RemoveMag_003 “helix::A_Rifle_RemoveMag_003“ Sound
A_SMG_ChargingHandle_001 “helix::A_SMG_ChargingHandle_001“ Sound
A_SMG_ChargingHandle_002 “helix::A_SMG_ChargingHandle_002“ Sound
A_SMG_ChargingHandle_003 “helix::A_SMG_ChargingHandle_003“ Sound
A_ShotgunBulletInsert_001 “helix::A_ShotgunBulletInsert_001“ Sound
A_ShotgunBulletInsert_002 “helix::A_ShotgunBulletInsert_002“ Sound
A_ShotgunBulletInsert_003 “helix::A_ShotgunBulletInsert_003“ Sound
A_ShotgunBulletInsert_004 “helix::A_ShotgunBulletInsert_004“ Sound
A_ShotgunBulletInsert_005 “helix::A_ShotgunBulletInsert_005“ Sound
A_Sniper_ChargingHandle “helix::A_Sniper_ChargingHandle“ Sound
A_Sniper_RemoveMag_001 “helix::A_Sniper_RemoveMag_001“ Sound
A_Sniper_RemoveMag_002 “helix::A_Sniper_RemoveMag_002“ Sound
A_Sniper_RemoveMag_003 “helix::A_Sniper_RemoveMag_003“ Sound
A_Suppressor_Shot_001 “helix::A_Suppressor_Shot_001“ Sound
A_Suppressor_Shot_002 “helix::A_Suppressor_Shot_002“ Sound
A_Suppressor_Shot_003 “helix::A_Suppressor_Shot_003“ Sound
A_Suppressor_Shot_004 “helix::A_Suppressor_Shot_004“ Sound
A_Suppressor_Shot_005 “helix::A_Suppressor_Shot_005“ Sound
A_Suppressor_Shot_Loop “helix::A_Suppressor_Shot_Loop“ Sound