Add Lua Scripts to Your World with Workspaces#
A technical overview of workspace creation, persistence, detachment, and duplication
1. Overview#
A Workspace in HELIX is a local folder containing all files for a world you are editing.
- Used to store unpublished changes before publishing to the HELIX server.
- Can be temporary (deleted automatically) or persistent (saved as a draft).
- Workspaces allow multiple local versions (drafts) of the same world.
2. Temporary Workspaces#
- Created automatically whenever you:
- Join a world.
- Create a new world.
- Preview assets from a world.
- Connect to a remote server.
- Purpose: Required technically for the game to run, but not shown to the user in drafts.
- Behavior:
- Deleted automatically when you leave the world.
- Does not clutter the user’s disk.
- Invisible in the Drafts list.
3. Converting to a Persistent Workspace#
A workspace becomes persistent when you:
- Save the world (via Save button or menu).
- Publish it for the first time.
- Auto-save it using the quick-save function (no name prompt).
When saved:
- The workspace gets a permanent ID.
- It appears in the Drafts list.
- It will be offered as an option next time you join that world.
4. Opening, Creating, and Replacing Workspaces#
When joining a world with an existing draft:
- You are prompted to:
- Open existing workspace.
- Create a new one.
- Replace the existing workspace.
-
This prompt exists because:
- There may be local changes you could overwrite.
- There may be remote changes that require a fresh copy.
5. Multiple Workspaces per World#
- You can have multiple drafts of the same world:
- Example:
MyWorldandMyWorld 2both reference the same server world.
- Example:
- Each draft has its own local folder.
- Deleting a draft removes only that local workspace.
6. Detached Workspaces#
- Detached Workspace: A workspace not linked to its original world.
- Created when:
- You save a workspace for a world you do not own.
- You manually detach it from its original world.
- Detached workspaces:
- Cannot be published to the original world’s package.
- Publishing creates a new world on the server.
- Are treated as independent projects.
7. Duplication vs. Detachment#
- Duplication: Simply creating another draft workspace for the same world.
- Both drafts can publish to the same original world.
- Detachment: Explicitly breaking the link to the original world.
- Future publishes create a new world.
- Both are separate actions:
- Duplication keeps the link.
- Detachment removes the link.
8. Publishing from a Workspace#
- If linked: Publishing updates the existing world on the server.
- If detached: Publishing creates a new world package.
- UI:
- Linked workspace → option to “Update World.”
- Detached workspace → option to “Publish as New World.”
9. Best Practices#
- Save before exiting to avoid losing work in temporary workspaces.
- Use multiple drafts to experiment without affecting your main version.
- Detach only when you need to create a new, independent world from an existing one.
- Keep your Drafts folder clean by deleting old or unused workspaces.


