HELIX Docs
Unreal SDK

Reference

A sample of the planned C++ API reference for the HELIX Unreal plugin. Not generated or verified against the plugin yet.

Sample, not generated

This page is a hand-written sample of the intended shape. It is not generated from the Unreal plugin and has not been verified against it. The pipeline described in earlier versions of this page (Doxygen headers converted to Markdown) does not run. Treat signatures here as illustrative until the plugin reference is generated.

UHelixWallet

Concept: LIX & Economy. Web equivalent: Helix.wallet.

GetBalance

void GetBalance(const FOnHelixBalance& OnComplete);

Reads the current player's balances and invokes OnComplete with an FHelixBalance.

Prop

Type

Bindings

RuntimeCall
C++UHelix::Get()->Wallet()->GetBalance(Delegate)
BlueprintHelix · Wallet · Get Balance (latent)
LuaHelix.wallet.getBalance()

Parity by construction

Because every binding is generated from the same C++ surface, the three languages can't drift from each other — and the whole surface is kept aligned with the canonical Web SDK by the feature matrix check in CI.

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