MCP tool reference
All 124 tools registered by helix-mcp 0.2.16-helix3.209, generated from the server.
The HELIX MCP server registers 124 tools. This reference is generated by starting @hypersoniclabs/[email protected] and listing its tools, so names, descriptions and argument schemas are exactly what an agent sees.
Import bridge
Detect, plan and run imports from other engines and file formats. 12 tools: bridge_detect, bridge_doctor, bridge_import, bridge_inspect, bridge_plan, bridge_plugin_create, bridge_plugin_inspect, bridge_plugin_install, bridge_plugin_remove, bridge_plugin_test, bridge_plugins_list, bridge_validate.
Vehicles
Check, simulate, preview and publish vehicles and vehicle add-ons. 11 tools: check_vehicle_addon, check_vehicle_audio, check_vehicle_cabin, check_vehicle_host, get_vehicle_reference_package, import_vehicle_audio, preview_vehicle, publish_vehicle, publish_vehicle_addon, simulate_vehicle, validate_vehicle.
Devices
Create, validate and test interactive devices. 3 tools: create_device, test_device, validate_device.
Avatars, characters and animation
Avatars, NPCs, looks, gestures, animation and locomotion packs. 17 tools: capture_gesture, capture_npc, check_avatar, create_avatar, fix_avatar_rig, generate_animation, gesture_axis_table, get_look, import_character, inspect_gesture, inspect_npc, list_cosmetic_slots, list_voices, publish_avatar_version, save_look, scaffold_locomotion_pack, validate_locomotion_pack.
Continuum and packages
Publish, pull and inspect Continuum packages and receipts. 9 tools: dry_run_continuum_canary, get_continuum_publication_receipt, get_package_manifest, install_world_packages, publish_continuum_canary, publish_continuum_package, publish_continuum_scratch_world, publish_continuum_source_map, pull_continuum_package.
Items and distribution
Search, publish, delist and distribute universal items. 23 tools: check_listed_items, create_item_distribution, delist_item, disable_item_distribution, get_asset, get_item_build, inspect_item_definition, install_asset, item_thumbnail, list_asset_versions, list_item_distributions, publish_owned_item, scaffold_item_definition, search_assets, search_items, search_vault, track_asset, update_asset_metadata, update_item_distribution, validate_item_definition, visual_qa_item, visual_qa_item_hosted, visual_qa_item_status.
Generation
Generate assets, images, audio, materials and environments. 10 tools: generate_asset, generate_audio, generate_environment_splat, generate_image, generate_material, list_materials, list_systems, poll_asset_generation, start_asset_generation, use_material.
Worlds
Scaffold, validate, publish and measure worlds, terrain, placements, achievements and products. 29 tools: analyze_scene_performance, bake_world_lighting, capture_world_screenshot, clear_world_thumbnail, create_world, inspect_world, list_abilities, list_achievements, list_my_worlds, list_templates, list_world_products, placements_bake, placements_inspect, publish_unreal_world, publish_world, read_template, register_achievement, register_world_product, scaffold_world, set_achievement_icon, set_preview_video, set_world_thumbnail, terrain_generate, terrain_import, terrain_inspect, update_achievement, update_world_product, validate_world, world_metrics.
Getting started and account
Docs, skills, sign-in and environment checks. 10 tools: check_for_updates, check_login, get_started, model_build, model_search, read_doc, read_skill, start_login, unreal_doctor, whoami.