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helix bake-body-regions

One-off: bake a per-vertex `_REGION` attribute onto a HELIX canonical base body GLB, so a character add-on's hide op can suppress the exact body region it covers with zero extra draw calls (no mesh sp

CLI version 0.1.27-helix3.551. Run helix bake-body-regions --help for the text your installed build prints.

helix bake-body-regions

One-off: bake a per-vertex _REGION attribute onto a HELIX canonical base body GLB, so a character add-on's hide op can suppress the exact body region it covers with zero extra draw calls (no mesh split). Every other accessor/node/skin/material is passed through unchanged — the output is a COMPATIBLE republish of the input, never a breaking one.

helix bake-body-regions <input> <output>
ArgumentRequiredDescription
inputyesthe base body GLB to bake (read-only)
outputyeswhere to write the baked copy

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